Hey {{name}},

Welcome to the first Sports Stack of 2026! As mentioned, the frequency of these posts is reducing, but the analysis will be more detailed, and we’re off to a great start with this week’s edition - 3000 words that I hope you’ll enjoy!

This week’s topic caught my eye as a credit card points nerd, and I thought it deserved a deep dive, given my belief that there is genuine merit in what Fanatics is building (a new sports-oriented credit card).

Without giving away much of the analysis, the key point that struck me and which I believe is true is what Michael Rubin (CEO of Fanatics) said about their upcoming credit card: “It will make millions a year, while getting people that much more engaged in our ecosystem.”

I’m not focused on the ‘make millions a year’ but rather on the point about getting people engaged in their ecosystem, which I think is the huge upside to a successful credit card loyalty scheme. The ecosystem, businesses, and content built around successful credit card loyalty schemes, such as AMEX and Capital One, clearly illustrate Rubin’s prediction. People who have credit cards love getting into the details, finding deals with their points, and will purchase products more often if they can earn additional points and show loyalty to certain providers just to keep those points rolling in.

A quick but important note before we dive in: Credit cards carry real financial risk. Millions of people struggle with credit card debt, and I'm not here to downplay that reality. This analysis focuses on the strategic business opportunity Fanatics is pursuing and on how loyalty mechanics work when credit is used responsibly. Nothing in this article constitutes financial advice. I'm analysing a product launch, not recommending that you sign up for anything.

Why Credit Cards Are Fanatics' Next Billion-Dollar Bet?

Fanatics recently mentioned that they were chasing another billion-dollar vertical by launching their own credit card later this year. 

“I believe it will be our fourth $1 billion business. People say it’s too hard, but we’ll see. We’ll figure out something we can do,” (Source: Forbes)

(Photo by John Nacion/Getty Images for Fanatics)

First, let’s break down why Michael Rubin might believe that credit cards are the next billion-dollar vertical for Fanatics. 

US: 

  • 642 million active credit card accounts as of Q3 2025, with 81% of American adults holding at least one card. (Source: WalletHub

  • Credit cards now account for 35% of all US payments in 2024, up from 32% in 2023, overtaking cash as the dominant payment method. (Source: WalletHub

  • The US credit card market generated $187.45 billion in revenue in 2024, projected to reach $441.56 billion by 2034. (Source: Precedence Research

  • The average credit card transaction value is $83, compared to $70 for debit cards. (Source: The Motley Fool

Europe: 

  • 720.6 million payment cards (credit & debit) circulate across the euro area (averaging 2 cards per inhabitant), generating $2.47 trillion in credit card transaction value in 2024. (Source: European Central Bank

  • The total cards and payments market reached $5.43 trillion in 2024, with card payments representing 56% of all non-cash transactions. (Source: Mordor Intelligence)

  • The European market is projected to grow from $2.47 trillion to $2.84 trillion by 2029, a notably slower CAGR (2.83%) compared to the US. (Source: Research and Markets

216 Million Cardholders, But Can Fanatics Win Top-of-Wallet?

For the rest of the article, I’ll focus on the US, as it’s a key market for Fanatics. 

US Sports Market Sizing

  • With 216.3 million American credit cardholders holding an average of 3 cards each, the addressable market for a sports-focused card is substantial. 

  • Eight out of 10 Americans watch sports, with 36% describing themselves as avid sports fans. According to Rubin, Fanatics currently serves 140 million customers; however, this figure is global. Given that 90% of Fanatics traffic is US-based, the majority of their customers are US-based.

  • 58% of US cardholders prefer cashback cards, while 31% use points/miles programmes, suggesting Fanatics needs to nail the rewards structure to have a chance of success. 

I’m sure Rubin and Fanatics have obsessed over these market numbers for years while designing their credit card strategy, and it’s clear the market is growing. Americans carry, on average, 3 cards in their wallets and spend more on credit cards than on debit cards. However, becoming the card that holds the top-of-wallet position will be the key challenge in wallets that could already hold 3 cards. 

Do any Sport Examples exist?

There are already some examples on the market for specific leagues or clubs that Fanatics could build upon, with one key example being NFLExtraPoints. 

NFLExtraPoints, issued by Comenity Capital Bank (previously Alliance Data), is a fan-focused rewards credit card designed for NFL enthusiasts, allowing users to earn points on purchases, receive discounts on merchandise and tickets, and access exclusive league experiences. Users can choose from all 32 team-branded designs. Crucially for Fanatics, it’s NFL-only, with no multi-league coverage, no betting integration, and no trading/collectables, leaving some room for them to navigate. 

NFL Extra Points Credit Card

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How Delta Makes $8.2 Billion From Credit Cards (And Why Fanatics Wants In)

Delta Skymiles

Delta’s partnership with American Express, for example, is one of the most important pillars of its profitability: in 2025, the co‑branded card relationship generated about $8.2 billion in remuneration, up 11% year over year, within a business that produced $5.8 billion of operating income on $63.4 billion of revenue and increasingly relies on high‑margin loyalty and premium revenue streams to sustain and grow those profits. Delta describes this revenue as “high‑margin, diversified revenue streams” and cites it as a central driver of profitability, noting that it now accounts for roughly 60% of total revenue. 

There is also loyalty liability management (breakage). When you earn miles but never redeem them, that's pure profit for business. Airlines typically assume breakage rates of 24-26%, meaning a quarter of issued miles expire or go unused (2012 Data). American Airlines saw a $43 million revenue reduction in 2011 simply from lowering its breakage assumption from 27% to 26%. 

Whilst these partnerships will be challenging for Fanatics to build, you can see the reward that is dangled at the end of this hard work and the impact it can have on a business.

What Could Fanatics Actually Build? (And What FanCash Tells Us)

So, when Fanatics launches its credit card in Spring, as per Rubin’s guidance, what could we expect from them? Are there any existing services or products that could hint at the final product? What could they learn from the existing loyalty credit card schemes that are on the market and successful? 

There isn’t much to go on about what we could expect from Fanatics, other than some guidance from Rubin in a recent interview. The credit card will be aimed at sports fans and integrated across its betting, merchandise and ticketing offerings (Source: SBJ)

Are there any existing loyalty schemes Fanatics could leverage? 

There is already an existing loyalty scheme from Fanatics called FanCash, which allows customers who are signed up to Fanatics One to earn loyalty currency that can be redeemed across Fanatics experiences. Every dollar of FanCash is a dollar to spend on authentic apparel, Bonus Bets, collectibles and more. 

FanCash Overview

Currently, customers can earn FanCash only when logged in to their FanaticsOne account and purchasing on Fanatics sites, thereby reducing the target market and earning opportunities. Fancash redemption is also limited to Fanatics.com, the Fanatics App, and Fanatics partner sites.

As of August 2025, Fanatics reported that 10m customers were participating in the FanCash programme. This represents about 7% of their 140m global customer base. 

How could Fanatics build on FanCash to unlock an even bigger market? 

It is much easier to offer cashback and points via your own channels and on your own products, as Fanatics does with FanCash. However, launching a credit card that offers points and promotions on products and services outside your ecosystem is much more difficult. 

The reason comes down to economics. Credit card rewards are funded by interchange fees, which are the 2-3% merchants pay when you swipe your card. According to Federal Reserve research, rewards expenses for the six largest U.S. credit card issuers average 1.57% of purchase volume, compared with 1.82% for interchange income, implying that roughly 85–86% of interchange revenue is returned to cardholders as rewards. (Source: New York Fed)

Within Fanatics' ecosystem, where they control both sides of the transaction, offering 5% back on their own products works because they're returning a slice of their estimated 40%+ merchandise margins. But for external purchases such as groceries or petrol, Fanatics would receive only about 2% in interchange fees, which would make it difficult for them to promise 5% in rewards. 

To win top-of-wallet positioning, Fanatics needs the card to work everywhere with competitive rewards. But the moment customers start using it for general spending, the profitability model becomes difficult unless they dramatically reduce external rewards or charge substantial annual fees.

Beyond Cashback: The Features That Could Actually Win Market Share

Setting cashback aside for the moment, I’d like to focus on some of the other benefits that Fanatics could launch to help them capture the sports market and potentially move existing loyal credit card customers to the new Fanatics card. 

  • Points for sports ticket redemptions - this, in my opinion, is the absolute game-changer that could drive market share, and I’ve broken it down in detail below. 

  • Additional points and discounts when purchasing directly from Fanatics or Fanatics partners, e.g., in-stadium merchandise. 

  • Better odds on Fanatics betting sides (price boosts, etc.)

  • Personalised credit cards featuring fans' favourite sporting moments.

  • Exclusive Sporting Experiences and pre-sales. 

  • Premium lounges at sporting events.

The Sports Tickets ‘Seats-Redemption Model’ explained. 

We all know those friends who never pay for flights and instead use points to find great deals around the world. There is even a whole world of companies like seats.aero and seatspy, and content creators like Head for Points, who have built successful businesses around credit card points and flight redemptions. Imagine a world where we had the same model for sports tickets.

A mock-up sports tickets redemption site I built on Lovable

  • This is where Fanatics could create a genuinely new market. Many clubs across sports suffer from unsold seats, which directly hit their bottom line. Fanatics already partners with over 900 sports teams globally, and there is a huge opportunity to build a seat redemption model similar to that in the airline industry. 

  • MLB has the worst fill rates: Tampa Bay Rays averaged only 9,712 fans (35-40% capacity), Oakland A's 9,487, and Miami Marlins 14,276 – representing 60-65% unsold inventory at bottom-tier teams.

  • MLS saw a league-wide 5% attendance drop in 2025: Average fell to 21,988 fans per game, with 19 of 29 clubs recording year-over-year declines; FC Dallas down 42%, LA Galaxy down 23% despite defending the title

The seats-redemption model creates a new demand source for undervalued inventory:

  • Wednesday night game: 3,000 unsold upper-deck seats

  • Face value: $45 per seat = $135,000 potential revenue lost. 

  • If unsold, revenue = $0. 

  • Fanatics offers points redemption: 20,000 points (~$200 value) for 2 tickets. 

  • Team receives $140 cash equivalent (70% of face value - a rate that Fanatics could negotiate lower under the right conditions) vs. $0. 

  • Fanatics "pays" via points (liability management), the fan feels like they got $290 value for $200 in points, and everyone is happy. 

The airline analogy: This is exactly how "saver award" seats work. Airlines release award inventory for flights they expect to fly at partial capacity. The marginal cost of filling the seat is near zero (one extra passenger, ≈ $20 in fuel/service), so even "paying" in miles is profitable.

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The Critical Infrastructure Gap: Fanatics Doesn't Control the Inventory

The seats-redemption model faces a fundamental challenge that doesn't exist in the airline industry: Fanatics doesn't own the ‘planes’. 

While airlines control exactly which seats become available for award redemptions years in advance through sophisticated capacity planning, Fanatics operates one step removed from primary ticket distribution. Their March 2025 partnership with Ticketmaster, a commercial agreement, not an equity stake, launched the Fanatics Ticket Marketplace as a resale platform, but it doesn't grant them inventory control. This creates three critical friction points:

  • No guaranteed allocation: Unlike airlines, which set "saver" award levels predictably, Fanatics must negotiate team-by-team, game-by-game access to inventory. A Lakers playoff game presents entirely different economics than a Wednesday night Wizards matchup, making standardised redemption tiers nearly impossible.

  • Real-time complexity vs. planned scarcity: Airlines use yield management models built on advance booking curves; Fanatics must react to dynamic supply and demand closer to Uber's surge pricing than Delta's award chart.

  • The blackout dates problem: Without meaningful inventory commitments from teams, ticket redemption risks becoming the loyalty program's Achilles heel, with millions of points earned, but nothing worthwhile available to book when fans actually want to use them.

Fanatics' potential path forward could involve integrating with a company like Jump and using their dynamic pricing engine to identify undervalued inventory in real-time, establishing team-specific co-branding partnerships with big clubs like Lakers, Cowboys, Yankees, etc., to guarantee allocation for premium cardholders, or offering fixed-value credit tiers (e.g., 25,000 points = $250 ticket credit) to simplify the user experience. 

But make no mistake: execution here determines whether the seats-redemption model becomes a genuine competitive moat or merely another underwhelming loyalty programme feature that fans quickly ignore.

So, is there a Path to $1 Billion like Rubin claims?

Rubin's claim that the credit card could become Fanatics' "fourth $1 billion business" sounds audacious, but the maths checks out if executed correctly. 

How the revenue model works: Fanatics partners with a card issuer (likely Chase or American Express), which handles the actual credit. When cardholders swipe anywhere, the issuer earns interchange fees and pays Fanatics a percentage of total card spend. In airline co-brands, this runs around 4% of volume. For a first-time sports co-brand with unproven engagement, expect closer to 1.5-2%.

The base-case math: 

If they had 5 million cardholders spending $12,000 annually, that would be $60 billion in card volume. Here’s how Fanatics could reach $1bn in gross contribution:

  • Partner payments (1.5% of volume) = $900m 

  • If they go with an annual fee, the revenue share could be $120m (assumes $95 annual fee with 50% revenue split) 

  • FanCash breakage = $215m (assumes 24% of issued rewards go unredeemed) 

  • Ecosystem lift = $125m (increasing spending on Fanatics merch, betting and tickets driven by cardholders) 

Total = $1.36 billion in gross contribution before costs. 

The variables that determine success: 

Cardholder acquisition - can Fanatics convert 3-5% of its 140m customer base? 

Spend per cardholder - The $12,000 assumption is 71% higher than the $7,000 per card annually. This only works if Fanatics captures top-of-wallet positioning, meaning fans use it for groceries, petrol, and daily spending, not just game tickets and merchandise. 

Partner payment rate - Airlines negotiate 3-5% because they bring enormous scale and proven engagement. Fanatics is an unproven co-brand partner. Expecting 1-2% is reasonable but not guaranteed. If they land at 1%, the model drops to $600m in partner payments, and the path to $1bn narrows. 

What I’ve purposely left out - The costs. Credit card programs require customer acquisition spend, fraud management, customer service infrastructure, and reward fulfilment operations. These are difficult to estimate for my analysis, but are hard costs that will need to be considered.

The path to $1 billion exists, but it requires near-perfect execution across cardholder acquisition, spend velocity, and partner economics. Most importantly, it assumes Fanatics can solve the top-of-wallet problem, making this a primary spending card rather than a sports-only novelty.

A Quick Note on How All of This Actually Works

Fanatics isn't becoming a bank. Like Amazon with Chase or the NFL with Comenity, Fanatics will partner with a card issuer that handles the actual credit underwriting, billing, regulatory compliance, and customer service. Fanatics provides the brand, the customer base, and the rewards ecosystem; the issuer provides the financial infrastructure. The two parties then negotiate a revenue-sharing agreement covering interchange fees, annual fees, and marketing spend. Who that issuing partner will be hasn't been announced, but given Fanatics' scale (140 million customers, $8 billion revenue), expect a major player, likely Chase or American Express, both of whom have proven co-brand expertise at this level.

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